Point at or tap a recipe for what it makes and its reagents.
Recipe
Learned from
Yellow
Grey
Smelt CopperCopper BarReagentsCopper Ore
Starting recipe
25
70
Smelt TinTin BarReagentsTin Ore
Trainer
50
75
Smelt BronzeBronze Bar ×2ReagentsCopper BarTin Bar
Trainer
65
115
Recipe
Learned from
Yellow
Grey
MiningMining
Trainer
100
125
Smelt SilverSilver BarReagentsSilver Ore
Trainer
100
125
MiningMining
Trainer
125
150
Smelt IronIron BarReagentsIron Ore
Trainer
130
140
Rock GardenRock GardenUse: Places a Rock Garden that spawns a common mining node over time, and provides all the benefits of a Lodestone. Requires a Campfire nearby. May be placed over a Lodestone to replace it. All camping features share a cooldown of 60 min.ReagentsHeavy Stone ×2Iron OreSilver Bar
Blueprint: Rock Garden · skill 140
140
145
Recipe
Learned from
Yellow
Grey
MiningMining
Trainer
150
175
Smelt SteelSteel BarReagentsIron BarCoal
Trainer
165
165
Smelt GoldGold BarReagentsGold Ore
Trainer
170
185
Smelt MithrilMithril BarReagentsMithril Ore
Trainer
175
175
Recipe
Learned from
Yellow
Grey
Smelt Dark IronDark Iron BarReagentsDark Iron Ore ×8
Molten FoundryMolten FoundryUse: Places a Molten Foundry usable for recipes that require it, and provides all the benefits of a Lodestone. Requires a Campfire nearby. May be placed over a Lodestone to replace it. All camping features share a cooldown of 60 min.ReagentsThorium Bar ×5Dense Stone ×2Truesilver Bar
Blueprint: Molten Foundry · skill 300
300
300
Smelt Heavy ThoriumHeavy Thorium BarReagentsHeavy Thorium Ore
Trainer
300
315
Smelt ElementiumElementium BarReagentsElementium OreArcanite Bar ×10Fiery CoreElemental Flux ×3
Trainer
310
320
Yellow is the skill at which a recipe stops giving a point every time, grey the skill at which it
gives none. The skill a recipe item asks for is shown next to it; the game files don't say what skill a trainer asks
for. "Trainer" means no recipe item: most are taught by trainers, some come from quests or reputation.
From the WoW Forever game client, build 1.60.1.70634. Numbers are base values, before talents and
gear; if something differs, the game is right.