<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Warrior patch notes · WoW Forever Tracker</title>
  <id>https://forevertracker.net/classes/warrior/feed.xml</id>
  <link rel="self" href="https://forevertracker.net/classes/warrior/feed.xml"/>
  <link rel="alternate" type="text/html" href="https://forevertracker.net/classes/warrior"/>
  <updated>2026-10-16T00:15:23.135000+00:00</updated>
  <author><name>WoW Forever Tracker</name></author>
  
  <entry>
    <title>Warrior: Beta build, Oct 15</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/6#warrior</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/6"/>
    <published>2026-10-16T00:15:23.135000+00:00</published>
    <updated>2026-10-16T00:15:23.135000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Battle Shout is now Raid wide.&lt;/li&gt;
&lt;li&gt;Slam is no longer subject to spell pushback.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Arms&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fury&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Lingering Rage no longer stops the player’s Health Regeneration after combat.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
  <entry>
    <title>Warrior: Beta build, Oct 8</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/5#warrior</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/5"/>
    <published>2026-10-08T21:32:38.124000+00:00</published>
    <updated>2026-10-08T21:32:38.124000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Arms&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Deep Wounds is once again a required talent to reach Impale.&lt;/li&gt;
&lt;li&gt;Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: Deep Wounds does not scale with Attack Power but is a rolling DoT compared to Classic/Vanilla.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Protection&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
  <entry>
    <title>Warrior: Beta build, Oct 1</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/4#warrior</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/4"/>
    <published>2026-10-01T22:56:04.517000+00:00</published>
    <updated>2026-10-01T22:56:04.517000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Players now generate 75% increased Rage when landing a critical strike with a basic attack.&lt;/li&gt;
&lt;li&gt;Rend and Sunder Armor will now instantly tap enemies to the Warrior.&lt;/li&gt;
&lt;li&gt;Queueing Heroic Strike will no longer increase off-hand hit chance.&lt;/li&gt;
&lt;li&gt;Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).&lt;/li&gt;
&lt;li&gt;Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Arms&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fury&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.&lt;/li&gt;
&lt;li&gt;Fixed an issue with Unbridled Rage having a lower proc chance than intended.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry.&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.&lt;/li&gt;
&lt;li&gt;Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.&lt;/li&gt;
&lt;li&gt;New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.&lt;/li&gt;
&lt;li&gt;Blood Craze no longer activates off of Bloodthirst casts.&lt;/li&gt;
&lt;li&gt;The Improved Cleave talent has been removed.&lt;/li&gt;
&lt;li&gt;The Boundless Rage talent has been removed.&lt;/li&gt;
&lt;li&gt;New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.&lt;/li&gt;
&lt;li&gt;Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.&lt;/li&gt;
&lt;li&gt;Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.&lt;/li&gt;
&lt;li&gt;Dual Wield Specialization no longer grants hit to your off-hand attacks.&lt;/li&gt;
&lt;li&gt;Enrage is no longer required to reach the Flurry talent.&lt;/li&gt;
&lt;li&gt;Death Wish is now required to reach the Flurry talent.&lt;/li&gt;
&lt;li&gt;New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.&lt;/li&gt;
&lt;li&gt;Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).&lt;/li&gt;
&lt;li&gt;Berserker Rage is now available at level 30 (Was 32)&lt;/li&gt;
&lt;li&gt;Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Protection&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: Our goal is to give non-shield users a clear path to the middle of the tree, where Protection could serve as a PvP tech secondary specialization, with more access to Improved Bloodrage, Iron Will, Improved Disarm, Last Stand, and Improved Shield Bash.&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).&lt;/li&gt;
&lt;li&gt;Anticipation moved to Row 2 (Was Row 1).&lt;/li&gt;
&lt;li&gt;Toughness has been removed.&lt;/li&gt;
&lt;li&gt;Improved Bloodrage moved to Row 1 (Was Row 2).&lt;/li&gt;
&lt;li&gt;Improved Revenge moved to Row 2 (Was Row 3).&lt;/li&gt;
&lt;li&gt;Improved Disarm moved to Row 3 (Was Row 4).&lt;/li&gt;
&lt;li&gt;Improved Shield Bash moved to Row 4 (Was Row 5).&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
  <entry>
    <title>Warrior: Beta build, Sep 24</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/1#warrior</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/1"/>
    <published>2026-09-24T22:23:24.849000+00:00</published>
    <updated>2026-09-24T22:23:24.849000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Protection&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Arms&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).&lt;/li&gt;
&lt;li&gt;Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.&lt;/li&gt;
&lt;li&gt;Slam’s cooldown has been increased to 18 seconds (was 15 seconds).&lt;/li&gt;
&lt;li&gt;Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
</feed>