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  <title>Paladin patch notes · WoW Forever Tracker</title>
  <id>https://forevertracker.net/classes/paladin/feed.xml</id>
  <link rel="self" href="https://forevertracker.net/classes/paladin/feed.xml"/>
  <link rel="alternate" type="text/html" href="https://forevertracker.net/classes/paladin"/>
  <updated>2026-10-16T00:15:23.135000+00:00</updated>
  <author><name>WoW Forever Tracker</name></author>
  
  <entry>
    <title>Paladin: Beta build, Oct 15</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/6#paladin</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/6"/>
    <published>2026-10-16T00:15:23.135000+00:00</published>
    <updated>2026-10-16T00:15:23.135000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Seal of Fury is no longer overwritten by Power Word: Shield.&lt;/li&gt;
&lt;li&gt;Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.&lt;/li&gt;
&lt;li&gt;Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: This is to restore the functionality of giving the Paladin more finesse and control over who has Salvation active and who doesn’t.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.&lt;/li&gt;
&lt;li&gt;Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.&lt;/li&gt;
&lt;li&gt;Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).&lt;/li&gt;
&lt;li&gt;Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).&lt;/li&gt;
&lt;li&gt;Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Holy&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.&lt;/li&gt;
&lt;li&gt;Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Protection&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).&lt;/li&gt;
&lt;li&gt;Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.
&lt;ul&gt;
&lt;li&gt;This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Retribution&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).&lt;/li&gt;
&lt;li&gt;Sanctified Judgement’s Mana restore effect no longer generates threat.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
  <entry>
    <title>Paladin: Beta build, Oct 8</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/5#paladin</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/5"/>
    <published>2026-10-08T21:32:38.124000+00:00</published>
    <updated>2026-10-08T21:32:38.124000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.&lt;/li&gt;
&lt;li&gt;The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Protection&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Reckoning: Now has a 1.5 second cooldown on how often it can be triggered.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Seal of Fury was granting Mana back to the Paladin even if the Improved Seal of Fury talent was not active.&lt;/li&gt;
&lt;li&gt;Improved Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: Paladins restoring enough Mana to sustain combat while tanking was causing more threat to be generated than intended.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
  <entry>
    <title>Paladin: Beta build, Oct 1</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/4#paladin</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/4"/>
    <published>2026-10-01T22:56:04.517000+00:00</published>
    <updated>2026-10-01T22:56:04.517000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Protection&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).&lt;/li&gt;
&lt;li&gt;Holy Shield’s chance to Block changed to 30% (was 20%).&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Retribution&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
  <entry>
    <title>Paladin: Beta build, Sep 24</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/1#paladin</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/1"/>
    <published>2026-09-24T22:23:24.849000+00:00</published>
    <updated>2026-09-24T22:23:24.849000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Retribution Aura will now dynamically update its values based on the caster’s spell power.&lt;/li&gt;
&lt;li&gt;Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.&lt;/li&gt;
&lt;li&gt;Fixed various issues with Consecration.
&lt;ul&gt;
&lt;li&gt;Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Consecration could pull targets vertically above or below the caster.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.&lt;/li&gt;
&lt;li&gt;Righteous Fury: Holy threat increase increased to 60% (was 90%).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Holy&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).&lt;/li&gt;
&lt;li&gt;Improved Holy Strike removed from the Talent Tree.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.&lt;/li&gt;
&lt;li&gt;Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Retribution&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Vengeance now activates off of non-periodic critical strikes.&lt;/li&gt;
&lt;li&gt;Vengeance’s maximum stacks lowered to 3 (was 5).&lt;/li&gt;
&lt;li&gt;Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).&lt;/li&gt;
&lt;li&gt;Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).&lt;/li&gt;
&lt;li&gt;Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
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