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  <title>Mage patch notes · WoW Forever Tracker</title>
  <id>https://forevertracker.net/classes/mage/feed.xml</id>
  <link rel="self" href="https://forevertracker.net/classes/mage/feed.xml"/>
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  <updated>2026-10-16T00:15:23.135000+00:00</updated>
  <author><name>WoW Forever Tracker</name></author>
  
  <entry>
    <title>Mage: Beta build, Oct 15</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/6#mage</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/6"/>
    <published>2026-10-16T00:15:23.135000+00:00</published>
    <updated>2026-10-16T00:15:23.135000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: The purpose of this spell is to provide the functionality formerly granted by Rank 1 Frostbolt despite the penalization of “down-ranking”. It does have a higher Mana cost and deals a little more damage as well.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Arcane&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue where Presence of Mind would not be consumed by spell casts.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.&lt;/li&gt;
&lt;li&gt;Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.&lt;/li&gt;
&lt;li&gt;Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.&lt;/li&gt;
&lt;li&gt;Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fire
&lt;ul&gt;
&lt;li&gt;Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.&lt;/li&gt;
&lt;li&gt;Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.&lt;/li&gt;
&lt;li&gt;Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.&lt;/li&gt;
&lt;li&gt;Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: Specifically, the effects which can grant increased Fire damage from this talent are Ignite, Improved Scorch, Fireball, and Pyroblast, and Impact. Frostfire Bolt does not grant the damage increase but can benefit from it.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Frost Channeling now correctly reduces the Mage’s threat.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Ice Block was too transparent.&lt;/li&gt;
&lt;li&gt;Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Frost&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.&lt;/li&gt;
&lt;li&gt;Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).&lt;/li&gt;
&lt;li&gt;Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: The ability of this spell to control massive number of targets was the primary reason it was previously reduced in effectiveness and duration. It feels reasonable to let it retain this level of power when used against 4 or fewer targets.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.&lt;/li&gt;
&lt;li&gt;Slightly changed the positioning of the spell visual for Cone of Cold.&lt;/li&gt;
&lt;li&gt;New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.&lt;/li&gt;
&lt;li&gt;Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
  <entry>
    <title>Mage: Beta build, Oct 8</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/5#mage</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/5"/>
    <published>2026-10-08T21:32:38.124000+00:00</published>
    <updated>2026-10-08T21:32:38.124000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.&lt;/li&gt;
&lt;li&gt;Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.&lt;/li&gt;
&lt;li&gt;Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.&lt;/li&gt;
&lt;li&gt;Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
  <entry>
    <title>Mage: Beta build, Oct 1</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/4#mage</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/4"/>
    <published>2026-10-01T22:56:04.517000+00:00</published>
    <updated>2026-10-01T22:56:04.517000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fire&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.&lt;/li&gt;
&lt;li&gt;The number of charges of Combustion has returned to 3 (was 4).&lt;/li&gt;
&lt;li&gt;Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Frost&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
  <entry>
    <title>Mage: Beta build, Sep 24</title>
    <id>https://us.forums.blizzard.com/en/wow/t/2360696/1#mage</id>
    <link rel="alternate" type="text/html" href="https://us.forums.blizzard.com/en/wow/t/2360696/1"/>
    <published>2026-09-24T22:23:24.849000+00:00</published>
    <updated>2026-09-24T22:23:24.849000+00:00</updated>
    <content type="html">&lt;ul&gt;
&lt;li&gt;Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fire&lt;/strong&gt;
&lt;ul&gt;
&lt;li&gt;Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).&lt;/li&gt;
&lt;li&gt;Ignite no longer double dips on % damage increase modifiers.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;</content>
  </entry>
  
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